A Simple Shooter in OpenGL

It has been a long, long time since I coded anything in C++. It was bound to happen, I kept telling myself. For one I was building Agony, a multiplayer game with 3D graphics. Like the slog overs in a cricket match, my project was also crawling. So today morning when my fingers started itching, I knew that time is ripe for… Agony. Here are the (low-coloured) screenshots for your amusement:

Clones

An army of stationary bots with sphere-like weapon (aka a pointed triangle ;)) [1 hrs]

Disorient

Bots are scattered, but turning and moving! [3 hrs]

Me

The hero has arrived! Arrow keys work [5 hrs]

Well, incase you would like to play this incomplete game you can download it from this link

Agony.zip 137 Kb

Regarding life, I’m moving out of my guest house tomorrow. It has been 3 months so far. The longest stint in any transfer I’ve ever had in any place. A huge vaccum is being felt. A window of this screen is the most special place in my world, now. I see few words of taunts or liberating rants which my near and dear have to tell me in a box within this 14 inch frame.

No I’m not missing home, but something more. I need to feel achievement pulsing in my blood stream again. I guess I’m addicted to it. :(

Hi! Welcome to ArunRocks, an odd collection of writeups on programming, travel, gadgets and practically anything under the sun. This state of affairs could be blamed on the ecelectic interests of your host, Arun Ravindran. He loves programming in several languages especially Python.

Posted on:Wed, Dec 1, 2004

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