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The Ritual

Father had spoken and left in a hurry. That was the final word on the matter. His callousness was more than a six year old could fathom. Why do they have to blindly follow this ancient practice of human mutilation? Why can't he be the first to stop this barbaric ritual? Most importantly, why are adults always right?

Tears almost welled up in his big eyes as it looked up for empathy in his mother's eyes. However, he found none as she had grown used to his protests. They say he had his mother's eyes. Her's seemed to tell him, 'Be calm. It will be over with quickly'. But he was far from calm. He could hear the drumbeats of his heart rising with a deafening tempo. He felt trapped.

She waited. He waited for her to leave. He knew the act of cutting off painlessly would not be easy. He was sure he would make cowardly expressions or even cry. He didn't want her to see that. He didn't want to say that, 'Chee... What's this? A Chekavar would never cry like that!'. Perhaps this is a rite of passage to become a Chekavar and join the long lineage of blood-lusty warrior menfolk. One of the hundred tests he might have to face in the future. Right now, this task seemed impossible to be true.

'Kichu, you heard what Acha said. We don't have all day'. He held the instrument tighter. The crude implement had two dull blades at the business end of it. Once he puts his tiny finger in between them, a flat lever needed to be pressed. It would hurt... definitely. He should have sharpened the blades to make it less so. But how would a six year old know how to do that?

Suddenly, a shrill whistle of the milk boiler needed her urgent attention. She turned to the kitchen. Kichu craned backward to confirm that she is gone. He fumbled with the instrument. Tried to grip its levers. It kept slipping from his sweaty palms. A sense of urgency possessed him now. He positioned his trembling finger towards the blades.

"AAAAAAHHHHHHH!"

The mother bolted out of the kitchen hearing his scream. Time froze to a glacial pace. Shocked to see Kichu lying unconcious on the floor, she knelt down and picked him up in her arms. His right hand was tightly closed. Terrified, she tried to open his hand. She was half-expected to see a nasty cut and some blood, hopefully not a lot. But there was none of that. Instead there was an angled nail-cutter and a thin crescent-shaped fingernail.

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This is a Game. There are rules

I have been recently reading a book on game design that primarily focuses on non-digital games. It is called Challenges for Game Designers. It distills the art of game design to using easily available materials like paper, dice or playing cards. They call it a non-digital approach.

We have all played such games at some point in time. Before video games, as kids, we used to play snakes and ladders or chess. In Kerala, we have several indoor games using easily available materials like pebbles, cowries (kavadi in Malayalam), circassian seeds (manjaadi in Malayalam) and irkili sticks (stiff mid-ribs of coconut leaves). The rules were simple - say, remove the smallest stick without disturbing others or align the seeds in a row. These 'eco-friendly' and 'low-cost' games used to provide hours of fun to children and adults.

Nav Bara - board game played in India

Compared to modern video games these games lack high production values marked by hundreds of detailed 3d modelled characters and unfolding of several hours worth of intricate plots and storylines. These traditional games don't have any stories, they are mostly tests of skill or chance. They were fun interactive experiences fuelled by imagination.

What's wrong with my digital game?

The biggest advantage board games have is the trust factor. They exist in a familiar world - the real world. A world with familiar laws of physics and hence predictable outcomes.

Whereas a digital world is essentially a make-believe world created by the game designer. It may or may not follow the rules of the real world. If you touch this strange flower, it might wobble or it might balloon into a giant carnivorous plant. You are not quite sure. If the game designer did not leave tell-tale signs on the flower, the only way to find out is to risk touching it.

To players who are adventurous, this sounds like fun. After all, exploration in a safe world ought to be a fun experience. But you cannot leverage all the experience you had in the real world (which certainly took you several years) into this new world immediately. It is an alien environment and you must invest some time in getting familiar. Even then, there is always an element of Deus ex machina lurking the dark crevices of a digital game.

Board games on the other hand involve familiar or even everyday objects to create experiences which are much greater than sum of its parts. A token on the board will not mutate into something else if you move it to the next square on the board. Nor will it affect the real world you are playing in (unless you are playing Jumanji ).

This principle of least surprise primes you to play the actual game once you finish explaining the game's rules. Unlike a typical video game, there is no unneeded exploration to get a feel of the environment. In other words, you don't need to learn to stand up before you can start running.

Another great advantage these non-digital games have is the ease of modifying them. Changing a fundamental game rule such as whether you can use the joker in pack of cards requires just a simple consensus between players. The game rule changes and, in turn, changes the game experience.

On the other hand, a digital game is built using programming tools which in turn builds a rigid mathematical model of the game world. The rules and character behaviours are generally fixed. With the exception of a few games like SimCity or Minecraft, free-style play is discouraged in favour of a mission-oriented game design. For instance, you cannot turn a fire-breathing dragon into a pet.

Rise in popularity of the game-modding community however highlights the desire to do so. Thousands of enthusiasts who like to customise their game experiences from tweaking a game character's face to reprogramming the enemy AI behaviour enjoy playing and sharing these modifications. However, these modding tools have steep learning curves and need considerable investments in time and effort.

What's right with my digital game?

What digital games sometimes lack in content is often made up in presentation. Colorful and animated worlds are often the hallmark of digital games. The latter aspect i.e. animated movement is a key element for explaining their appeal.

Computer games and in fact TV screens appeal to the T-Rex part of our brains. This reptilian cohabitant gets easily mesmerised by rapid movements and flashy lights. It expects something essential to survival to happen when there might be none. It is simply a trick on our evolutionary instincts. However, the trick doesn't work for long as a boring game will not sustain continued interest.

Nevertheless, this initial impression gives digital games an edge over traditional games. A well designed digital game might be more appealing than a well designed board game, especially to young adults.

Digital games also enjoy the advantage of easy distribution. Even within the PC game industry, digital distribution by online purchases is overtaking retail sales of boxed games.

Once made available on the internet, a digital game becomes universally available and ready to play once setup. On the other hand, even if a board game is made free to print-and-play, it takes a lot of cutting and setting up to start playing.

In addition, non-digital games with extensive rules requires someone to read and understand all the rules even before the play begins. Even then, some of the rules might be missed or misinterpreted by an inexperienced player.

The rigidness of the digital game's world avoids all these pitfalls. The game world is setup as soon as you begin playing and the rules being inviolable can be learnt by exploration. This lowers the barrier of entry to start enjoying the game.

This is a crucial advantage to a causal player who would like to start playing the game as soon as possible rather than get involved in the formalities of learning the game.

Can we have the best of both worlds?

We can certainly imagine a marriage of both worlds - digital and non-digital games. The digital avatars of typical board game like Chess or Cluedo attempt to do just that.

They offer the convenience and packaging of a digital game, yet they use familiar game objects like dice or tokens. However, the end result might not always be well executed. The entire user interface needs to be as intuitive as a board game. Often touch screens like iPads are a good platform for such hybrid games. However, the flexibility of a board game inevitably loses when it enters the rigid world of digital games.

In conclusion, board games are an invaluable legacy that imparts a lot of fun with familiar objects. But would the legacy survive the onslaught of digital revolution in its present form? Or will it evolve into a hybrid variation of both? Only a throw of the dice can tell :)

PS: The headline is paraphrased from a dialog in the cult-classic film The Big Lebowski (1998), "Smokey, this is not 'Nam. This is bowling. There are rules."

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The Jobs Biography

After I finished reading the last page of Walter Isaacson's Steve Jobs biography yesterday, I heaved a sigh of relief. The experience of reading was like getting intimate with an extraordinary genius who had a highly abrasive personality. We get to meet a young billionaire who either insulted people on their face or highly praised them. This arrogance has less to do with his wealth and more with the rebellious and artistic side of his personality.

Steve Jobs Bio

The extraordinary thing about his life is that despite several close calls with death, he never mellowed down and accepted status quo. Wherever he saw imperfections, be it badly designed products or inefficiently run businesses, he tried to change them, often radically. When most people would try to shrug off saying 'Well, nobody seems to have a better way of doing this', Jobs turned the question around and reduced it to simplistic solution, making you wonder, 'That is so obvious. Why didn't I think of it first?'.

Though we don't get much insight into Job's process of simplification, it certainly took several rounds of iterations and rework till he was satisfied. He would rather abandon months of effort than ship something that was not intuitively perfect as in the case of completely redesigning the iPhone's glass face. He believed in producing products that met his high personal standards and led to his personal satisfaction. In contrast, while other CEOs were trying to please the market by somehow meeting customer expectations, Jobs completely ignored what they think they want and followed his instinct. This explains the tremendous passion he invested in building them and defending them no matter what the circumstances. Unlike any CEO, he could talk about his products at the highest level and quickly zoom into the minutest detail without batting an eyelid.

We also get to know Apple and Pixar - two great companies that are not just innovative but have had tremendous cultural impact. Some of the interesting characteristics that explains their success are:

  • Collaboration: Pixar's building is marked by a large central atrium that facilitates collaboration by literally bumping into people. At Apple, various business unit heads have long meetings every week and take decisions by discussing every detail even at early stages.

  • Questioning: Jobs loved to argue and obsess over every detail with everyone. It was not just a matter of convincing him as much as demonstrating that you have really explored the problem from every angle.

  • Passion: Like its customers, Apple's employees truly believed in building something 'world changing' and this made them stretch themselves to limits, unlike other companies.

In short, the book is a great read as it doesn't try to glorify Jobs. It tries to give an objective and well-researched account of a technology legend. Highly recommended.

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Sony Bravia CX 420 and a Guide to Flat-panel TVs

It is Diwali time and the retail shopping excitement in India is comparable to Christmas season in the West. Everyone seems to be praying for their old and fat CRT TV to stop working, so that they have an excuse to buy a brand new flat screen TV.

We were on the lookout for a flat screen LCD TV sometime back and deliberated various brands for a while. Actually, for me every gadget purchase takes 'a while' due to the amount of research I generally do. Since, I do not watch TV regularly, I had to practically learn all the TV jargon from scratch to understand the sales-speak.

Sony Bravia CX 420

After a month of 'superficial research', some of the elementary findings were:

  • The old CRT TV is completely out of the market. You might be able to find, at best, a 21" CRT TV.
  • There are no plasma TVs in the 32" category. They only come in bigger sizes and guzzle a lot of power.
  • The market leader in Indian TV market is Samsung followed by LG. The Koreans also dominate the world market this way with low cost yet high quality TV sets.
  • LED screens today are a gimmick. It's just LED backlighting and true LED TVs are a few years away from an average consumer's reach. Their saturated colors in the showroom is just clever tweaking.
  • 32" is a reasonably large screen for our apartment living room. Any bigger and you will feel you are literally inside the screen. (This is subjective, of course)
  • The higher end TVs have higher frame rates for sports action. This is called by different manufacturers by different names such as Tru Motion or Flo motion. This is very annoying while watching movies as it makes them look like TV serials. This might not be perceptible to many, but personally I couldn't watch my favourite movies being 'interpolated' this way
  • HD Ready (720p) would be cheaper than Full HD (1080p), but they will be obsolete soon. Interestingly for screens smaller than 36", the difference in picture quality is not quite evident but to the trained eye.
  • In most modern TVs, there is no need for a DVD or bluray player if you prefer to keep movies in your pen drive or hard disk. You can simply plug in the device directly to your TV set. The TV presents a file browser and you can play the video if the file format is supported.
  • No comments on 3D TV as it was not a requirement for us.

All these facts were gathered after multiple visits to various showrooms and from the Internet. Initially I had visited a couple of stores in April this year and found out that, among the leading brands, only LG offered IPS displays at that point in time. Now, I know a thing or two about IPS displays because it is the same display technology used on Apple Cinema displays and even the iPhones.

IPS displays have the widest viewing angles and excellent color reproduction. In fact, I was so impressed by IPS displays that I bought a 23" DELL IPS monitor specifically for desktop use. Hence, I was almost certain to buy an LG.

Around May, LG and most leading brands did a refresh of their lineup of TV screens (i.e. 2011 models). LG no longer offered IPS displays for their 32 inch screens. This was extremely disappointing as this meant that I have to visit the stores again to view and reevaluate the sets.

Visits to the nearest Samsung and LG showrooms resulted in quite a bit of disappointment. Their 32" LCD models were a shadow of their predecessors. The color reproduction was weak or dull. The sound appeared to come out of a closed box. The sales representatives were not very clear in explaining these "improvements" such as why LG decided to abandon the IPS display. I was even tempted to buy an older CRT instead!

We then visited the Girias outlet near our apartment, from where we have made most of our purchases. The sales representative was quite patient and knowledgeable. He explained that the non-IPS displays like Twisted nematic (TN) have been improving in the past couple of years and the color reproduction was almost at par. We were able to visually compare the viewing angles and experience this for ourselves.

When I explained to him that I found the LG and Samsung audio and video quality as being not satisfactory, he demoed a Sony Bravia model - CX 420. Now, personally, I detest the Sony brand due to their tendency to create their own standards like the Memory stick, Betamax and UMD. Also, they charge premium rates for the same feature set simply due their brand name (in laptops, for instance). Besides the number 420 does ring a bell in India :)

But I was genuinely surprised when the model actually had significantly better picture quality, color reproduction and excellent sound (with bass) for a price premium of 3K compared to other brands. However, the most impressive feature was the wide variety of video and audio formats that was supported out of the box. Even today there are TVs that can support pen drives but not harddisks; or ones that can play .avi but cannot open .mkv videos. But the 420 could play virtually any type of file lying in my harddisk except for videos with 5.1 channel audio tracks (because, duh, it had only 2 speakers).

So we finally settled on a Sony. Once home, we wall-mounted the unit and now its almost like a colourful window in the living room :).

Sony Bravia CX 420 - a Post-purchase review

What follows is a review of the TV written after 5 months of use. It goes into greater detail regarding some of the aspects covered earlier.

Unpacking / Appearance

Unlike the good old dabba TVs, today's TV boxes can be carried by one person. The box contains a stand if you are mounting on a flat surface. The assembly takes about 10 mins and the printed instructions are quite clear. Wall mounting would need additional screws so it's best that you ask the Sony personnel to wall-mount at no additional cost.

The TV is a classy all-black model with a slightly glossy bevel. However the screen is, thankfully, matte. So a mirror-like reflection will not be present from various light sources in your living room. The steroe speakers are located at the bottom. The remote is quite long and slender. It is quite easy to hold and the button are well spaced out.

Picture Quality

The Bravia series models use Live Color technology which makes pictures more vivid without making them unnaturally over saturated. This combined with various noise reduction techniques makes watching non-HD content such as Cable TV channels quite enjoyable. The picture is also intelligently resized to stetch the entire HD screen without letterboxing.

The color reproduction of HD videos is similarly quite superior to comparable brands (we did spend a lot of time in the showroom comparing this aspect alone :) ). However, Sony leaves very little room for tweaking by giving you only 4-5 preset modes like Theatre, Sports etc. Other brands might give you more parameters to fiddle with.

The viewing angle was quite good considering that it is not an IPS display. However, the difference in vertical viewing angles seemed to vary quite a bit. Hence, it might be a factor to consider while determining the height to wall mount the set.

There is a noticeable blur while taking photographs of the videos being played back. Hence it may or may not be the best choice for watching sports. I don't watch much sports anyways.

Sound Quality

As mentioned earlier, I was not interested in connecting an external sound system like a home theatre system to the set. Hence, I was keen on a model that had good built-in sound. Compared to LG or Samsung, Sony sets seemed to have good sound reproduction even at high volumes without distortion.

The bass enhancing technology was not very effective but it did give sufficient bass to enjoy action movies. The stereo separation is not that great considering that both speakers fire downward, but it is definitely there!

Summary

Overall, we are quite happy with the purchase, though we realise that our needs were quite limited to start off with. Interestingly, we found ourselves spending more time watching movies from the hard-disks (yes plural, I have quite a collection :) ) rather than watching boring television programmes. I am yet to connect my Android phone which has a mini-HDMI output to the TV yet, but I hear that it's an excellent idea.

Couldn't be happier!

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