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    <title>gaming on Arunrocks</title>
    <link>https://arunrocks.com/tags/gaming/</link>
    <description>Recent articles in gaming on Arunrocks</description>
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    <language>en-us</language>
    <lastBuildDate>Thu, 24 Jan 2008 22:27:34 +0530</lastBuildDate><atom:link href="https://arunrocks.com/tags/gaming/index.xml" rel="self" type="application/rss+xml" />
    <item>
      <title>Gamepad Brings New Life to Emulated Games</title>
      <link>https://arunrocks.com/gamepad-brings-new-life-to-emulated-games/</link>
      <pubDate>Thu, 24 Jan 2008 22:27:34 +0530</pubDate>
      
      <guid>https://arunrocks.com/gamepad-brings-new-life-to-emulated-games/</guid>
      <description>&lt;p&gt;I use a fairly powerful laptop at home. It&amp;rsquo;s not exactly a gaming laptop but it has a pretty powerful gaming card (ATI X1600) and uses dual core (Duo T2300E) processor. In short its a great machine to play classic Sega/Nintendo games of yesteryears&#39; through emulators. Increasingly I have been concerned about the life of my laptop keyboard which I have found, unlike the desktop keyboards, could be quite easily jammed (especially if your 10 year old cousin is banging on Enter key yelling &amp;lsquo;MAAARREYO&amp;rsquo;).&lt;/p&gt;
&lt;p&gt;Somehow I had this intuition that a gamepad-like input device can solve this problem. After a couple of minutes of googling I found that my guess was correct. I could find that it is easily available in cities like Mumbai/Bangalore and it is quite cheap too. But I was not sure if I can get in in Mangalore so I searched the &lt;a href=&#34;http://ebay.co.in/&#34;&gt;usual&lt;/a&gt; &lt;a href=&#34;http://shopping.rediff.com/&#34;&gt;places&lt;/a&gt; and a few unusual places like &lt;a href=&#34;http://gadgets.in/&#34;&gt;gadget.in&lt;/a&gt;. I had the following criteria for my gamepad (or joypad or game controller as it is called in some places):&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Must have the basic set of buttons for playing Nintendo and Sega games&lt;/li&gt;
&lt;li&gt;Must have a joystick. This is the basic advantage of gamepads over keyboard+mouse&lt;/li&gt;
&lt;li&gt;Must be cheap so that I can probably buy more if I need to host a mini game party
Plus, it must have decent looks&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The prices range from Rs. 450 (Chinese make incl. Shipping) to Rs. 1100 (Logitech Dual action) online. I also read accounts of people who went for Logitech and lost their calibration in a few months and accounts of people who have been using cheap gamepad for the last 3 years.&lt;/p&gt;
&lt;p&gt;Finally, I could get a decent gamepad with vibrations and dual joysticks from Mangalore (Saibeen Complex, Lalbagh) itself for Rs. 350. It is a Chinese model called PU850 and is autodetected by XP when plugged into the USB port (though it comes with a mini CD with drivers). It has all the features I wanted. As regards to looks, decide for yourself ;)&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;http://www.flickr.com/photos/arun_ravindran/2215166944/&#34; title=&#34;My Gamepad closeup by ArunClickClick, on Flickr&#34;&gt;&lt;img src=&#34;https://farm3.static.flickr.com/2212/2215166944_98dac7e0ab.jpg&#34; width=&#34;500&#34; height=&#34;277&#34; alt=&#34;My Gamepad closeup&#34; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;http://www.flickr.com/photos/arun_ravindran/2215166942/&#34; title=&#34;My Gamepad with Pandora by ArunClickClick, on Flickr&#34;&gt;&lt;img src=&#34;https://farm3.static.flickr.com/2242/2215166942_b433690066.jpg&#34; width=&#34;500&#34; height=&#34;293&#34; alt=&#34;My Gamepad with Pandora&#34; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Don&amp;rsquo;t they go well with each other :D?  I have played only a few games with it so this is a quick review but here is what I found:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;It is small and light for my hands alleast. It is fully powered by the usb (no batteries)&lt;/li&gt;
&lt;li&gt;Almost all emulators detected it out of the box&lt;/li&gt;
&lt;li&gt;Sega Genesis games work well with the joystick in Analog mode. I use the 4 shoulder buttons and right joystick in most cases.&lt;/li&gt;
&lt;li&gt;Nintendo Gameboy games work well with the left D-pad or HAT switches. It seems to be over-reacting to the joystick. Could be an emulator problem though. I found it more easier to hold it tilted forward when playing these games.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;All in all, it has been a good value for money. I can now literally sit back and play my game collection with much better controls and stop worrying about my Pandora.&lt;/p&gt;
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      <title>Best Software Doesn&#39;t Have To Be The Hardest To Make</title>
      <link>https://arunrocks.com/best-software-doesnt-have-to-be-the-hardest-to-make/</link>
      <pubDate>Thu, 29 Nov 2007 20:56:41 +0530</pubDate>
      
      <guid>https://arunrocks.com/best-software-doesnt-have-to-be-the-hardest-to-make/</guid>
      <description>&lt;p&gt;&lt;img loading=&#34;lazy&#34; src=&#34;https://farm2.static.flickr.com/1150/1012408463_4c032d07d1_d.jpg&#34; alt=&#34;A dusty road&#34;  /&gt;&lt;/p&gt;
&lt;p&gt;Many, many moons ago, I used to frequent a long dusty and
weed-ridden road with the dreams of a pompous education. While the
path opened many doors, the dream still remained a mere mirage. The
chasm between IT ‘Real World’ and my Engineering classes was
shockingly wide, deep and treacherous. My
&lt;a href=&#34;http://www.gectcr.edu/&#34;&gt;Govt. Engineering College&lt;/a&gt; is still an
asylum for Dreamers. Their eyes are still full of dreams and heads
full of unfinished ideas.&lt;/p&gt;
&lt;p&gt;But after those 4 years, I am not disillusioned. Actually, far from
it, I have the fondest memories of trying (perhaps in vain) to try
and make a difference, to an educational system gathering dust.
‘Softcorner’ was one such attempt that I had spearheaded. Apart
from coining a punningly clever name for a software exhibition. I
tried to make the demo’ed software as approachable to the ‘Average
Joe’ as possible (You might wonder how many Average Joe’s one would
find in an Engg college. Trust me, plenty!!). We designed a mascot
character who would explain different technical concepts in a
simple language through posters. I had to think how to visualize
concepts like Huffman encoding and Data Structures in the language
of comics. In fact, some of my friends didn’t know I could draw
until that day
! ;)&lt;/p&gt;
&lt;p&gt;Of course, a software exhibition would be incomplete without cool
software. We had some bright fellows who were developing pretty
interesting software thanks to &lt;a href=&#34;http://pramode.net/&#34;&gt;Pramod Sir&lt;/a&gt;,
who gave us lots of guidance. But we needed many more projects to
make it truly a moderate sized exhibition. I, for one, felt a lot
more responsible and wanted to develop 3 or 4 projects in this
short time span. Being a little egoistical, I wanted them to be
decent crowd pullers as well. In hindsight, a major handicap was
that there was no Internet connection, so ‘online applications’
were out-of-question. So in circa 2001, this zeroed down to
practically using Visual Basic 6.0.&lt;/p&gt;
&lt;p&gt;I had 3 project ideas at that time:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;A&lt;/li&gt;
&lt;/ol&gt;
&lt;pre&gt;&lt;code&gt;[Kaun Banega Crorepathi](http://en.wikipedia.org/wiki/Kaun_Banega_Crorepati)
(KBC) Simulator
&lt;/code&gt;&lt;/pre&gt;&lt;ol start=&#34;2&#34;&gt;
&lt;li&gt;A &lt;a href=&#34;http://en.wikipedia.org/wiki/Biorhythm&#34;&gt;Biorhythm&lt;/a&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;pre&gt;&lt;code&gt;Calculator
&lt;/code&gt;&lt;/pre&gt;&lt;ol start=&#34;3&#34;&gt;
&lt;li&gt;A simple VGA game&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;My timeline was one week. Please note that I had to manage the
logistics of preparing for Softcorner in parallel (I am not going
to add ‘meanwhile complete my assignments’, because it wasn’t much
of a workload then). All these applications had to look attractive
and should be
&lt;a href=&#34;http://en.wikipedia.org/wiki/Internet_kiosk&#34;&gt;running full screen&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img loading=&#34;lazy&#34; src=&#34;https://farm1.static.flickr.com/157/423505555_2020c667da_m_d.jpg&#34; alt=&#34;From the TV Show&#34;  /&gt;&lt;/p&gt;
&lt;p&gt;As it turns out, the first project was easiest to code. KBC is
basically the Indian clone of the gameshow based on ‘Who Wants to
Be a Millionaire?’ All the game requires is a way of picking random
questions and allowing the player to pick among four alternatives.
Regular viewers of the show are quite familiar with the hexagonal
interface and gimmicky confirmatory questions by the
&lt;a href=&#34;http://en.wikipedia.org/wiki/Amitabh_Bachchan&#34;&gt;host&lt;/a&gt; like ‘Lock
Kiya Jaaye’ or ‘Confident?’. Armed with Photoshop and a GK book,
all this went into the design of the game. The whole affair didn’t
take that long and within one night, I had the EXE ready (What a
productive one night stand
!;)
!)&lt;/p&gt;
&lt;p&gt;&lt;img loading=&#34;lazy&#34; src=&#34;https://farm1.static.flickr.com/103/272436400_bc0c2d4264_m_d.jpg&#34; alt=&#34;Fateful Graphs&#34;  /&gt;&lt;/p&gt;
&lt;p&gt;But the second project turned out to be the hardest to make,
despite being the second time I was developing a Biorhythm
application. The date functions and the math never seemed to find a
middle ground. I also didn’t have a working Biorhythm calculator to
confirm. So in terms of testing, this baby was a nightmare. But I
must admit that with its cool sinusoidal graphs and calendar
buttons, I was extremely proud of it when it was finished.&lt;/p&gt;
&lt;p&gt;&lt;img loading=&#34;lazy&#34; src=&#34;https://farm1.static.flickr.com/24/36293933_13c99d5c5d_t_d.jpg&#34; alt=&#34;Games are no monkey business&#34;  /&gt;&lt;/p&gt;
&lt;p&gt;The game was pretty much &lt;a href=&#34;http://en.wikipedia.org/wiki/MS_DOS&#34;&gt;DOS&lt;/a&gt;
based and used &lt;a href=&#34;http://www.liballeg.org/&#34;&gt;Allegro&lt;/a&gt; for graphics. It
was a variant of
“&lt;a href=&#34;http://www.dosgamesarchive.com/download/game/100&#34;&gt;Bouncing&lt;/a&gt;
&lt;a href=&#34;http://www.mobygames.com/game/bouncing-babies/&#34;&gt;Babies&lt;/a&gt;” except
with Chimps. It had pretty much all the usual features of a DOS
game like High scores list, Help screens and various difficulty
levels. It was fun designing the physics for this game(isn’t it
always so
!;)
?), but certainly not eye candy for the masses. Again, adding all
the features, took quite a bit of coding in C++.&lt;/p&gt;
&lt;p&gt;The D-day finally came and we were all tensed. We tried to market
as best as we could. If we pulled-in only the “geek crowd” and some
senior lecturers, then it would turn out to be a flop show. So, we
tried the simplest trick in the book, &lt;em&gt;attract more girls&lt;/em&gt;! It was
simpler than we thought, we started distributing some handouts to
the ‘target population’ (an MBA term I later picked up) and also
some extensive word-of-mouth publicity. The crowds slowly trickled
in and soon a bunch of wide-eyed girls are listening intently to a
demonstration of ‘Huffman’s Compression Algorithm’.&lt;/p&gt;
&lt;p&gt;Being egoistical, as mentioned earlier, I always kept an eye on my
3 projects and the results still astound me. The first project was
without exaggeration the star of the show. Many wanted copies of
the simulator and wanted to know how it worked(!) They kept
pondering over questions like - ‘Why does it repeat some
questions?’ (it had some 30 odd questions in its database), ‘How
does it make such smart comments?’ (random no: generator) etc. If
you have ever seen the original game show, the main selling point
is the tension built just before the participant answers the
question. The viewers hang at the edge of their seats wondering if
the words coming out the person on the hot seat will take him/her
to the next higher rung or seal his/her fate forever. Many felt
that my simulator could recreate a bit of that drama successfully.&lt;/p&gt;
&lt;p&gt;It was an important lesson at that point. Basically,
&lt;em&gt;Do your research well before you start coding&lt;/em&gt;. Spending Herculean
effort on any venture will make you biased on judging the success
of the project. But often, simple but effective ideas ‘click’.
Probably, I should say one of the best lessons I learnt from GEC.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;PS: All images are copyrighted by their respective owners. They are not screen shots of the software mentioned in the article&lt;/em&gt;&lt;/p&gt;
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      <title>Analysis to Paralysis</title>
      <link>https://arunrocks.com/analysis-to-paralysis/</link>
      <pubDate>Tue, 21 Mar 2006 16:35:07 +0530</pubDate>
      
      <guid>https://arunrocks.com/analysis-to-paralysis/</guid>
      <description>&lt;p&gt;This is an update on game development which has been put on hold for quite some time now. Despite being my definitive passion, it has frequently been pushed to the back burner. My recent interest in &lt;a href=&#34;https://arunrocks.com/gallery/&#34;&gt;photography&lt;/a&gt;, since I bought the SLR and &lt;a href=&#34;https://arunrocks.com/blog/archives/2006/03/03/decaffeination-a-short-story/&#34;&gt;short stories&lt;/a&gt; are chiefly to blame. Actually, I have received very good appreciation on both. But at the end of the day, the following quote (which is now on my signature line) from John Carmack holds true:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&amp;ldquo;Focus is a matter of deciding what things you&amp;rsquo;re not going to do.&amp;rdquo;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Being one of the most brilliant and successful game programmers in the world, there must be some truth in his words. In the meanwhile I have read &lt;a href=&#34;http://interactive.usc.edu/projects/cloud/&#34;&gt;many&lt;/a&gt;, many game blogs. These blogs are specifically written by game developers who describe the development of their projects&lt;/p&gt;
&lt;p&gt;Most of the time when I get an idea to design a game, I end up either over-engineering it (purely on paper) or over-researching. In short, there is never a single line of code written. It is like the age-old school boy&amp;rsquo;s dilemma of whether to skim through the entire syllabus or to concentrate on some sections which are likely to be asked in the exams. It is a dilemma because even if some achieve the former they manage to flunk. In case you haven&amp;rsquo;t guessed, this is a Wrong Thing. &lt;a href=&#34;http://en.wikipedia.org/wiki/John_Romero&#34;&gt;John Romero&lt;/a&gt; is supposed to have written one game every week at the prime of his career. There is a reason for placing more importance to execution than planning when it comes to game programming. The primary reason is that there are no established frameworks or fundas when it comes to the game industry like for eg: Enterprise software. Most people seem to have the roll-out-your-own mentality rather than reuse the existing body of work. There have been attempts to create a &lt;a href=&#34;http://www.amazon.com/gp/product/0122703502/&#34;&gt;games knowledge base&lt;/a&gt; but it doesn&amp;rsquo;t ease the pain of clean room development. Most of the time people end up learning it the hard way, i.e. by quick prototyping. It is often impossible to gauge if a game would succeed or not without a prototype. No matter how good you are at game design, it often comes down to how clever or innovative you are in execution, in game development.&lt;/p&gt;
&lt;p&gt;Personally, being an indie game developer, my primary means of delivery is the web. Hence I usually end up thinking - &amp;ldquo;How to reduce the downloadable size or can it be playable on the browser?&amp;rdquo; This puts severe restrictions on what technology you can use. For eg: consider I am making an Indian Mario-like platform game. Currently all platform games are being made in 3D, hence this game would have to be in 3D. However the download size of the code and all the artifacts like textures and sound clips would add up to several tens of megabytes. This is prohibitively large in India, which is still a long way off from the broadband revolution. In fact the IGF 2005 caps this download &lt;a href=&#34;http://www.gamasutra.com/features/20051013/dillon_pfv.htm&#34;&gt;size limitation at 25 MB&lt;/a&gt; for international markets. Of course, I can aim at other markets. But even in those markets, there are very few who would download a game to play it due to the considerable deliberation involved and concern about viruses.&lt;/p&gt;
&lt;p&gt;This leaves us with basically web based games (or the casual gamers market). Two technologies are poised to cover this market. The first is Javascript and the other is of course Flash. Javascript currently requires a lot of improvement like sound playback, smooth rendering of large area redraws and &lt;a href=&#34;http://www.w3.org/Graphics/SVG/&#34;&gt;scalable graphics&lt;/a&gt; to be good enough for game development. Flash requires proprietary development tools which are not even geared towards game development. However, these are 2D game technologies and not considered to be competitive or technically interesting domains anymore.&lt;/p&gt;
&lt;p&gt;A surprisingly large number of adults play a certain kind of 2D game called computerized &lt;a href=&#34;http://boredgamegeeks.blogspot.com/2006/03/theory-of-computerized-board-game.html&#34;&gt;board games&lt;/a&gt;. Board games are interesting because they are like ancestors of many kinds of computers games like Age of Empires , WarCraft etc. Most of them have elaborate rules and very interesting themes. Traditionally played as a family game, the computerized versions often have an AI player making it suitable even for solitary play.&lt;/p&gt;
&lt;p&gt;I stumbled across this by pure luck. In fact, I was trying to design a murder mystery based on my hometown &lt;a href=&#34;https://arunrocks.com/blog/thrissur&#34;&gt;Thrissur&lt;/a&gt;, codenamed Pooram. I happened to stumble upon a board game called Clue or Cluedo. It seemed to have the right mix of chance and deduction to suit my taste. In fact, its sheer popularity can be guessed by the sheer number of websites dedicated to it. Pooram is best played in multiplayer mode though I expect the &lt;a href=&#34;http://www.gamasutra.com/features/20041027/dennen_pfv.htm&#34;&gt;majority of the casual gamers&lt;/a&gt; to play it in single player mode. It involves solving a murder mystery in a 3D environment with billboards like Paper Mario. This is the plan and I decided to stick to it. Of course, there was a lot of research. Some of it (about 20%) turned out to be useful. Most of it disproved that 3D might be a bad option. Some of them used a custom 3D engine for smooth zooming in and out, which would have been difficult on a 2D game. But I guess I&amp;rsquo;ll have to design a prototype to know for sure ;)&lt;/p&gt;
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      <title>Video Games as Art?</title>
      <link>https://arunrocks.com/video-games-as-art/</link>
      <pubDate>Fri, 17 Feb 2006 15:45:30 +0530</pubDate>
      
      <guid>https://arunrocks.com/video-games-as-art/</guid>
      <description>&lt;p&gt;One of the most disturbing questions most game developers face is whether Video Game is an art form or not. Of course, by Video Games I&amp;rsquo;m also including computer game and console games.&lt;/p&gt;
&lt;p&gt;A very well written essay on this can be found here &lt;a href=&#34;http://www.autofish.net/clysm/writings/essays/2002s_videogamesasart.html&#34;&gt;Video Games as Art by clysm&lt;/a&gt;&lt;/p&gt;
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      <title>Super-small Sized Me</title>
      <link>https://arunrocks.com/harrods/</link>
      <pubDate>Tue, 05 Jul 2005 02:21:08 +0530</pubDate>
      
      <guid>https://arunrocks.com/harrods/</guid>
      <description>&lt;p&gt;This weekend, I was humbled in more ways than one. First while
visiting the &lt;a href=&#34;http://www.sciencemuseum.org.uk/&#34; title=&#34;Science Museum Site&#34;&gt;London Science Museum&lt;/a&gt;, when one gets to see a spell
binding display of the relentless scientific pursuits of Man. Despite
spending a good 2 hours inside, we barely managed to cover the ground
floor of this five storied treasure house of knowledge. And second,
when I realised that, whenever one feels financially complacent; pay a
visit to &lt;a href=&#34;http://www.harrods.com/&#34; title=&#34;Welcome to the world&#39;s most famous department store&#34;&gt;Harrods&lt;/a&gt; and you&amp;rsquo;ll swear never to use the expression
&amp;ldquo;over-priced&amp;rdquo; in your life.&lt;/p&gt;
&lt;p&gt;Harrods is the world&amp;rsquo;s most recognised department store spread over
&lt;em&gt;five acres&lt;/em&gt; right in the heart of London. Here you can see heaps of
well earned money frittered over the most trivial or sometimes futile
purchases. Like for e.g. in a &amp;ldquo;Sale&amp;rdquo; a pen for £250 (twice the price
of a mid-range digital cameras) or a coffee table with a chess board
print (not even carved) for £10,000. However, what would probably
surprise you is - simply, the crowd. Yes, hundreds of rooms filled
with buyers busy filling up their umpteenth green &amp;lsquo;Harrods&amp;rsquo; shopping
bag. If you hadn&amp;rsquo;t noticed the price tags, this would have passed for
an ordinary departmental store.&lt;/p&gt;
&lt;p&gt;&lt;figure&gt;
    &lt;img loading=&#34;lazy&#34; src=&#34;https://arunrocks.com/static/images/blog/london_ubs_buildg.jpg&#34; alt=&#34;To Hell with Work: Our Office Building&#34;   width=450 height=&#34;337&#34;  /&gt;
    
  &lt;/figure&gt;&lt;/p&gt;
&lt;p&gt;&lt;figure&gt;
    &lt;img loading=&#34;lazy&#34; src=&#34;https://arunrocks.com/static/images/blog/london_sachin_anant_arun.jpg&#34; alt=&#34;Rockstars: Anant Me and Sachin&#34;   width=450 height=&#34;340&#34;  /&gt;
    
  &lt;/figure&gt;&lt;/p&gt;
&lt;p&gt;&lt;figure&gt;
    &lt;img loading=&#34;lazy&#34; src=&#34;https://arunrocks.com/static/images/blog/london_took_long.jpg&#34; alt=&#34;Patient Wait: On the Barbican Highwalk&#34;   width=364 height=&#34;450&#34;  /&gt;
    
  &lt;/figure&gt;&lt;/p&gt;
&lt;p&gt;Few minutes later, you look around. Your fears get confirmed. You are
indeed the only person who is &lt;em&gt;not&lt;/em&gt; shopping. So, I decide; while I&amp;rsquo;m
here, I better observe the ways and manners of the elite. Most
disappointingly, they look exactly like the ordinary London
milieu. Most of them in casuals like sneakers (horror!) and jeans. Yes
my friends you have to look out for subtle giveaways like designer
labels or rolex watches to spot the real cash puppies. Hints that
never escape the sharp eyes of the shop assistants. So, if you are the
right crowd, you&amp;rsquo;ll perhaps be treated like a prince (most probably
you are already one;) ). But I&amp;rsquo;m far from one, so&amp;hellip;&lt;/p&gt;
&lt;p&gt;&lt;figure&gt;
    &lt;img loading=&#34;lazy&#34; src=&#34;https://arunrocks.com/static/images/blog/london_difference_engine.jpg&#34; alt=&#34;It made all the Difference: Difference Engine&#34;   width=337 height=&#34;450&#34;  /&gt;
    
  &lt;/figure&gt;&lt;/p&gt;
&lt;p&gt;&lt;figure&gt;
    &lt;img loading=&#34;lazy&#34; src=&#34;https://arunrocks.com/static/images/blog/london_perfect_sphere.jpg&#34; alt=&#34;Cannot Get A More Smoother Finish than this: World most perfect sphere&#34;   width=450 height=&#34;270&#34;  /&gt;
    
  &lt;/figure&gt;&lt;/p&gt;
&lt;p&gt;&lt;figure&gt;
    &lt;img loading=&#34;lazy&#34; src=&#34;https://arunrocks.com/static/images/blog/london_albert_museum.jpg&#34; alt=&#34;The Gang at Victoria Albert&#34;   width=436 height=&#34;450&#34;  /&gt;
    
  &lt;/figure&gt;&lt;/p&gt;
&lt;p&gt;The next planned destination - Hyde park, was sealed due to the
&lt;a href=&#34;http://en.wikipedia.org/wiki/Live8&#34; title=&#34;What is Live8?&#34;&gt;Live8&lt;/a&gt; concert. Though a major event here, the whole idea seemed
shallow and pointless to me. In fact, it was not even a fund raising
event like &amp;lsquo;Live Aid&amp;rsquo;. People seemed to have watched the whole 12 hour
show and stayed up most of the night. In fact, I did stay up too, but
for my game project :D Was fighting some Ogre-Blender related issues,
but I got my issues solved thanks to the excellent &lt;a href=&#34;http://www.ogre3d.org/phpBB2/viewtopic.php?t=11578&#34; title=&#34;My post in Blender Forums&#34;&gt;Ogre3d&lt;/a&gt;
support. Yet another day is saved, thanks to the excellent support of
open-source projects :).&lt;/p&gt;
&lt;p&gt;PS: From now on we can have beautiful category icons designed by &lt;a href=&#34;http://jimmac.musichall.cz/icons.php&#34;&gt;Jimmac&lt;/a&gt;&lt;/p&gt;
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      <title>A Simple Shooter in OpenGL</title>
      <link>https://arunrocks.com/a-simple-shooter-in-opengl/</link>
      <pubDate>Wed, 01 Dec 2004 22:03:41 +0530</pubDate>
      
      <guid>https://arunrocks.com/a-simple-shooter-in-opengl/</guid>
      <description>&lt;p&gt;It has been a long, long time since I coded anything in C++. It was bound to happen, I kept telling myself. For one I was building Agony, a multiplayer game with 3D graphics. Like the slog overs in a cricket match, my project was also crawling. So today morning when my fingers started itching, I knew that time is ripe for&amp;hellip; Agony. Here are the (low-coloured) screenshots for your amusement:&lt;/p&gt;
&lt;p&gt;&lt;figure&gt;
    &lt;img loading=&#34;lazy&#34; src=&#34;https://arunrocks.com/static/images/blog/agony0-clonesarrive.png&#34; alt=&#34;Clones&#34;   width=412 height=&#34;301&#34;  /&gt;
    
  &lt;/figure&gt;&lt;/p&gt;
&lt;blockquote&gt;An army of stationary bots with sphere-like weapon  (aka a pointed triangle ;)) [1 hrs]&lt;/blockquote&gt;
&lt;p&gt;&lt;figure&gt;
    &lt;img loading=&#34;lazy&#34; src=&#34;https://arunrocks.com/static/images/blog/agony1-disorient.png&#34; alt=&#34;Disorient&#34;   width=318 height=&#34;238&#34;  /&gt;
    
  &lt;/figure&gt;&lt;/p&gt;
&lt;blockquote&gt;Bots are scattered, but turning and moving! [3 hrs]&lt;/blockquote&gt;
&lt;p&gt;&lt;figure&gt;
    &lt;img loading=&#34;lazy&#34; src=&#34;https://arunrocks.com/static/images/blog/agony2-firstperson.png&#34; alt=&#34;Me&#34;   width=320 height=&#34;241&#34;  /&gt;
    
  &lt;/figure&gt;&lt;/p&gt;
&lt;blockquote&gt;The hero has arrived! Arrow keys work [5 hrs] &lt;/blockquote&gt;
&lt;p&gt;Well, incase you would like to play this incomplete game you can download it from this link&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;#&#34;&gt;Agony.zip [137 Kb] (link disabled)&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Regarding life, I&amp;rsquo;m moving out of my guest house tomorrow. It has been 3 months so far. The longest stint in any transfer I&amp;rsquo;ve ever had in any place. A huge vaccum is being felt. A window of this screen is the most special place in my world, now. I see few words of taunts or liberating rants which my near and dear have to tell me in a box within this 14 inch frame.&lt;/p&gt;
&lt;p&gt;No I&amp;rsquo;m not missing home, but something more. I need to feel achievement pulsing in my blood stream again. I guess I&amp;rsquo;m addicted to it. :(&lt;/p&gt;
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    <item>
      <title>Budding Universes in a Refreshed Mind</title>
      <link>https://arunrocks.com/budding-universes-in-a-refreshed-mind/</link>
      <pubDate>Wed, 17 Nov 2004 22:39:34 +0530</pubDate>
      
      <guid>https://arunrocks.com/budding-universes-in-a-refreshed-mind/</guid>
      <description>&lt;p&gt;A big colourful cloud filled with happiness and energy. Thats how that last ten days felt like. Being a prisoner of monotony of work, this break was my parole. Just enough to breathe life into my dying creative thoughts.&lt;/p&gt;
&lt;p&gt;Four extremely long bus journeys which afford sleep in semi-recliner position gave me enough time to mull over my pet project. I realized that the MMORPG is just an approximate term for something I have in mind. Role-Playing be it text based or graphical is only &lt;a href=&#34;http://www.corante.com/gotgame/archives/a_new_kind_of_game.php&#34;&gt;as interesting as the environment&lt;/a&gt;. The environment I have in mind is hardly original  &lt;strong&gt;Ancient India&lt;/strong&gt;. Carrying the tradition of RPGs we could invent (or rather discover) races such as Rishis (similar to wizards), Devas (no analogy, except say Elves) or Asuras (say Orcs?). I really dont know if this would appeal to our audience. This concept is helpful to differentiate participants by trying to identify them with a sub-culture. We, Indians, I daresay already co-exist with different sub-cultures. Its a debatable question. On a more practical note it tends to provide repeat playability.&lt;/p&gt;
&lt;p&gt;I would like to clarify that my pet project named Agony will essentially involve sub-plots and multi-linear gameplay. In my personal opinion, purely immersive playing with infinitesimal pathways can get quickly boring. This would also mean that we get to &lt;a href=&#34;http://www.corante.com/gotgame/archives/i_saw_god_and_i_killed_it.php&#34;&gt;make a universe with its own physics/economic laws&lt;/a&gt;  and a decent storyline. And lest do I forget, engaging 3D graphics (no we are not recreating &amp;ldquo;The Matrix&amp;rdquo; here ;) ). The biggest giveaway would be the creator mode in which you can perform level editing. Not having played a single MMORPG myself, I do not know if any game server supports this. But to me, game servers are nothing but persistent finite state machines. This makes them suitable for rapid prototyping of user-made levels. This is one experiment which I would definitely try out.&lt;/p&gt;
&lt;p&gt;Regular readers of my blog would notice that my research is slowly creeping into my regular blogs. This is was not forced and it seems &lt;a href=&#34;http://www.corante.com/many/archives/2004/11/11/on_the_academictechnical_divide_in_social_computing.php#more&#34;&gt;it is far more common than I had imagined&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Time to switch to other more worldly matters. The organization in which I did my NGO project &lt;a href=&#34;http://www.janasevasisubhavan.org/&#34;&gt;Janaseva Sisubhavan&lt;/a&gt; (designed by me :) ) is getting greater media attention than ever. NGO project is basically a part of my MBA programme in TAPMI involving social work. It must be one of the most important organizations in social work in Kerala. I promise to add more pictures of Kerala in my &lt;a href=&#34;http://www.arunrocks.com/gallery/&#34;&gt;gallery &lt;/a&gt;soon.&lt;!--57c52877350e743b8811839f21dc584a--&gt;&lt;/p&gt;
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    <item>
      <title>Yippe! Diwali Ki Chutti!</title>
      <link>https://arunrocks.com/yippe-diwali-ki-chutti/</link>
      <pubDate>Sat, 06 Nov 2004 17:24:32 +0530</pubDate>
      
      <guid>https://arunrocks.com/yippe-diwali-ki-chutti/</guid>
      <description>&lt;p&gt;Wow, its finally happening. I&amp;rsquo;m going home for Diwali! A major inauguration happened yesterday, the Phase 2 of Pune DC was inaugurated. Everyone came in ethnic wear. There was a competition for best dressed male and female. It seemed there were too many contenders. Thankfully, we were in the food court all the while, where it was being staged. It was sometimes hilarious with patriotic and clichéd Miss World style one-liners.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m writing this from Mangalore all the while thinking about my game project &amp;lsquo;Agony&amp;rsquo;. Past few days I&amp;rsquo;ve been reading a lot about MMORPGs. My proverbial fears have turned true. There is deep relationship between EAI and MMORPGs. There is a concept of rules and facts and rule engines here. More than that, making an MMORPG required exhaustive knowledge of many social sciences like history, geography, phsycology etc. Amazing!  And how many MBAs are actually making one. Very, very few. Why? Because of the immense depth of knowlegde that can be conveyed by the medium of the game. For e.g. many bright guys (no sarcasm here) in my MBA batch tried to make a financial simulation, but they had very cumbersome tools like Excel spreadsheets. As a result the game was very linear and turn-based (as opposed to real-time).  In fact one of our profs tried using a game called MarkStrat (a commercial product nothing close to an MMORPG in terms of UI but a multiplayer simulation nonetheless) and it was a big hit. Many described as the single most important course in Marketing that mattered. So I&amp;rsquo;m pondering to get behind the camera of a multiplayer game. Lets see how crazy this project gets ;) On a unrelated note, it needs a more telling name, like &amp;lsquo;SimDesh&amp;rsquo; or something.&lt;/p&gt;
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